Here you can see some recent publications from SIRG members and projects.
Eklund, Lina, Stamm, Isabell, Liebermann, Wanda Katja (2019) The crowd in crowdsourcing: Crowdsourcing as a pragmatic research method. First Monday 24 (10). Link to article.
Prax, Patrick, Sjöblom Björn, Eklund, Lina, Nylund, Niklas, and Sköld Olle (2019) Drawing Things Together: Understanding the Challenges and Opportunities of a Cross-LAM Approach to Digital Game Preservation and Exhibition. Nordisk Kulturpolitisk Tidskrift, 22(2): 332–354. Link to article.
Prax, Patrick, Eklund, Lina, Sjöblom Björn (2019) ”More like an arcade” The limitations of playable games in museum exhibitions. Museum & Society 17(3) Link to article.
Eklund, Lina, Sjöblom, Björn, & Prax, Patrick (2019). Lost in Translation: Video Games Becoming Cultural Heritage?. Cultural Sociology, 1749975519852501. Link to article
Eklund, Lina and Sara Roman (2019). Digital Gaming and Young People’s Friendships: A Mixed Methods Study of Time Use and Gaming in School. YOUNG: Nordic Journal of Youth Research, 27(1): 32-47 https://doi.org/10.1177/1103308818754990
Back, Jon, Bedwell, Benjamin, Benford, Steve, Eklund, Lina, Løvlie, Anders, Preston, William, Rajkowska, Paulina, Ryding, Karin, Spence, Jocelyn, Thorn, Emily, Waern, Annika, and Wray, Tim. (2018) GIFT: Hybrid Museum Experiences through Gifting and Play. In Angeliki Antoniou and Manolis Wallace (eds) Proceedings of the Workshop on Cultural Informatics, co-located with the EUROMED International Conference on Digital Heritage 2018 (EUROMED 2018) Nicosia, Cyprus, November 3, 2018. pp.31-45
Kou, Y, Johansson, M and Verhagen, H. (2017) Prosocial behavior in an online game community: an ethnographic study. In Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2017
Eklund, Lina, and Sara Roman (2017). Do adolescent gamers make friends offline? Identity and friendship formation in school. Computers in Human Behavior 73 (2017): 284-289.
Verhagen, H., Johansson, M. and Jager, W. (2017) Games and Online Research Methods. In Grant Blank, Nigel Fielding, M. Raymond Lee (eds.) The SAGE Handbook of Online Research Methods 2nd edition. 295-306. Sage Publications
Eklund, Lina (2016). Who are the casual gamers? Gender tropes and tokenism in game culture. In Willson and Leaver (Eds.) Social, Casual and Mobile Games: The Changing Gaming Landscape, p. 15.
Eklund, Lina (2015) Playing video games together with others: Differences in gaming with family, friends and strangers. Journal of Gaming & Virtual Worlds, Volume 7, Number 3, 1 September 2015, pp. 259-277(19)
Johansson, Magnus, Verhagen, Harko and Kou Yubo (2015) I Am Being Watched By The Tribunal – Trust and Control in Multiplayer Online Battle Arena Games. In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Johansson_etal_tribunal
Eklund, Lina (2015) Considering Co-Players: Implications for research and design. In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). eklund_coplayers
Eklund, Lina (2015) Focus group interviews as a way to evaluate and understand game play experiences. In Game Research Methods: An Overview. Edited by Petri Lankoski and Staffan Björk, ETC-Press
Strååt, B., Johansson, M and Rutz, F. (2014) Does Game Quality Reflect Heuristic Evaluation?. Journal: International Journal of Gaming and Computer-Mediated Simulations 4(6): 45-58
Jonsson, Fatima and Lundmark, Sofia (2014) An interaction approach for norm-critical design analysis of interface design. In CaTaC’14: Culture, Technology, Communication: Celebration, Transformation, New Directions, 2014.
Johansson, Magnus, Verhagen, Harko, Åkerfeldt, Anna and Selander, Staffan (2014) How to design for meaningful learning. In 8th European Conference on Games Based Learning ECGBL 2014 Berlin.
Eklund, Lina and Johansson, Magnus (12/2013) Played and Designed Sociality in a Massive Multiplayer Online Game, Eludamos, 7(1):35-54. Full text
Eklund, Lina (2013) ’Family and Games: digital game playing in the social context of the family’. In Quandt, T & Kröger, S (Eds.) Multi.Player. Social Aspects of Digital Gaming. Routledge: London. Full text: eklund_family_gaming
Peter du Rietz, Lina Eklund, Björn Sjöblom & Patrick Prax (2018) Dataspelens världar: digitala spel som kultur och kulturarv. du Rietz (ed.) Tekniska Museet: Stockholm. Dataspelens världar_full text
Joakim Jansson (2018) We are (not) anonymous: Essays on anonymity, discrimination and online hate. Dissertations in Economics, ISSN 1404-3491 ; 2018:6. Stockholm: Department of Economics, Stockholm University. Full text
Stockholm Internet Research Group -working paper series, SIRR
Eklund, Lina, von Essen Emma, Jonsson, Fatima and Johansson Magnus (2018) To be or not to be on the Internet: unpacking online anonymity. SIRR2018_1
Eklund, Lina, Stamm, Isabell and Liebermann, Wanda (2017) Crowdsourcing as research method: hype, hope, and hazard. SIRR2017_1
Prax, Patrick, Sjöblom, Björn and Eklund, Lina (2016) GameOff – a critical analysis of a digital game exhibition. SIRR2016_1
von Essen, Emma and Karlsson, Jonas (2014) Internet and anonymity: Discrimination by gender and foreignness is a matter of sorting. SIRR 20014:3 Link to full text. SIRR2014_3
Eklund, Lina (2014) Gaming Together: Patterns and practices of engaging in digital games with others. SIRR 20014:2. Link to full text: SIRR2014_2
Jonsson, Fatima and Lundmark, Sofia (2014) Norm-critical Design Analysis: A Framework. SIRR 2014:1. Link to full text: SIRR2014_1
Patrick Prax, Lina Eklund, Björn Sjöblom, Niklas Nylund and Jaakko Suominen (2018). Remembering gaming’s future: Digital games as exhibitions and cultural heritage. Digra Nordic 2018, University of Bergen, Nov 28-30, 2018
von Essen, Emma and Jonsson, Joakim (2018) Cyberhate, Anonymity and the risk of bein exposed. Presented at the Association of Internet Researchers annual conference, AoIR 2018, Montreal, Canada.
Eklund Lina, Sadowski, Helga (2018) Digital family Intiamcy: bridgin family bonds across distances. Presented at the Association of Internet Researchers annual conference, AoIR 2018, Montreal, Canada.
Eklund, Lina March 2018, Online Anonymities. The Swedish Sociological Association’s Biannual Conference, Lund, Sweden
Eklund Lina, von Essen Emma and Jonsson Fatima, October 2017, To be or not to be on the internet. A multidimensional tool for studying online anonymitites. Presented at the Association of Internet Researchers annual conference, AoIR 2017, Tartu, Estonia.
Eklund, Lina, June 2017, Sexual Harassment in Online Gaming, at Nordiska Ministerrådet’s conference Countering Hate.
Eklund, Lina, March 2016, The Swedish Sociological Association’s Biannual Conference, Uppsala, Sweden
Eklund, Lina, October 2015, Association of Internet Researchers, #IR16, Phoenix, Arizona, U.S.A.
Eklund, Lina, October 2015, Queer Games Conference, University of California, Berkeley, U.S.A.
von Essen, Emma, May 2015, Workshop at The Faculty of Economics, Social and Political Sciences and Communication, Saint Louis University, Brussels, Belgium.
Jonsson, Fatima, December 2014, Symposium on The Worlds of Video Gaming, at the Museum for Engineering and Technology, Stockholm Sweden.
von Essen, Emma, March 2014, Workshop at TrygFonden’s Centre for Child Research, Aarhus University, Aarhus, Denmark.
von Essen, Emma, September 2013 , 8th Nordic Conference on Behavioral and Experimental Economics, Stockholm, Sweden.
Lina Eklund (2018) Gaming as a force for good: Chips with Everything podcast. [interview in podcast], Link
Lina Eklund (2018) TV-spel är socialt, Cienne.se, Blog-entry, Link
Lina Eklund and Evan Conaway (2017) The nerd is dead, long live the nerd! Platypus–The CASTAC Blog. (27 June 2017) Blog Entry, Link
Stamm, Isabell and Eklund, Lina (2017) With great power comes great responsibility: crowdsourcing raises methodological and ethical questions for academia. Impact of Social Sciences Blog (05 Apr 2017). Blog Entry, Link