Here you can see some recent publications from SIRG members and projects.
Eklund, Lina, and Sara Roman (2017). Do adolescent gamers make friends offline? Identity and friendship formation in school. Computers in Human Behavior 73 (2017): 284-289.
Eklund, Lina (2016). Who are the casual gamers? Gender tropes and tokenism in game culture. In Willson and Leaver (Eds.) Social, Casual and Mobile Games: The Changing Gaming Landscape, p. 15.
Eklund, Lina (2015) Playing video games together with others: Differences in gaming with family, friends and strangers. Journal of Gaming & Virtual Worlds, Volume 7, Number 3, 1 September 2015, pp. 259-277(19)
Johansson, Magnus, Verhagen, Harko and Kou Yubo (2015) I Am Being Watched By The Tribunal – Trust and Control in Multiplayer Online Battle Arena Games. In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Johansson_etal_tribunal
Eklund, Lina (2015) Considering Co-Players: Implications for research and design. In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). eklund_coplayers
Eklund, Lina (2015) Focus group interviews as a way to evaluate and understand game play experiences. In Game Research Methods: An Overview. Edited by Petri Lankoski and Staffan Björk, ETC-Press
Strååt, Björn, Fredrik Rutz, and Magnus Johansson (2014) Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 6.4 (2014): 45-58.
Jonsson, Fatima and Lundmark, Sofia (2014) An interaction approach for norm-critical design analysis of interface design. In CaTaC’14: Culture, Technology, Communication: Celebration, Transformation, New Directions, 2014.
Johansson, Magnus, Verhagen, Harko, Åkerfeldt, Anna and Selander, Staffan (2014) How to design for meaningful learning. In 8th European Conference on Games Based Learning ECGBL 2014 Berlin.
Eklund, Lina and Johansson, Magnus (12/2013) Played and Designed Sociality in a Massive Multiplayer Online Game, Eludamos, 7(1):35-54. Full text
Stockholm Internet Research Group -working paper series, SIRR
Prax, Patrick, Sjöblom, Björn and Eklund, Lina (2016) GameOff – a critical analysis of a digital game exhibition. SIRR2016_1
von Essen, Emma and Karlsson, Jonas (2014) Internet and anonymity: Discrimination by gender and foreignness is a matter of sorting. SIRR 20014:3 Link to full text. SIRR2014_3
Eklund, Lina (2014) Gaming Together: Patterns and practices of engaging in digital games with others. SIRR 20014:2. Link to full text: SIRR2014_2
Jonsson, Fatima and Lundmark, Sofia (2014) Norm-critical Design Analysis: A Framework. SIRR 2014:1. Link to full text: SIRR2014_1
Eklund, Lina, June 2017, Sexual Harassment in Online Gaming, at Nordiska Ministerrådet’s conference Countering Hate.
Eklund, Lina, March 2016, The Swedish Sociological Association’s Biannual Conference, Uppsala, Sweden
Eklund, Lina, October 2015, Association of Internet Researchers, #IR16, Phoenix, Arizona, U.S.A.
Eklund, Lina, October 2015, Queer Games Conference, University of California, Berkeley, U.S.A.
von Essen, Emma, May 2015, Workshop at The Faculty of Economics, Social and Political Sciences and Communication, Saint Louis University, Brussels, Belgium.
Jonsson, Fatima, December 2014, Symposium on The Worlds of Video Gaming, at the Museum for Engineering and Technology, Stockholm Sweden.
von Essen, Emma, March 2014, Workshop at TrygFonden’s Centre for Child Research, Aarhus University, Aarhus, Denmark.
von Essen, Emma, September 2013 , 8th Nordic Conference on Behavioral and Experimental Economics, Stockholm, Sweden.
Lina Eklund and Evan Conaway (2017) The nerd is dead, long live the nerd! Platypus–The CASTAC Blog. (27 June 2017) Blog Entry, Link
Stamm, Isabell and Eklund, Lina (2017) With great power comes great responsibility: crowdsourcing raises methodological and ethical questions for academia. Impact of Social Sciences Blog (05 Apr 2017). Blog Entry, Link